There are many hours of riddles to solve, handcrafted top-down "zelda-like" landscapes to to explore, fulgurite shards to collect and a ton of atmosphere to soak-in. After saving the world in the first few minutes, the player is invited to embark on a pilgrimage to meet "The Great Monkey". The ending point of the pilgrimage, meeting "The Great Monkey", can be accomplished in different ways. This is a game about aimless wandering. The gameplay is grounded in familiar game mechanics but it come.
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